Vnums

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Mablung
Posts: 7
Joined: Sat Jun 04, 2016 11:40 pm

Vnums

Postby Mablung » Fri Jun 10, 2016 8:26 pm

Would you consider adding vnum as a prompt option? Would like to attempt to build a 3D mapper, for kicks and giggles.
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Sarocyn
Posts: 8
Joined: Fri Jun 03, 2016 2:06 pm

Re: Vnums

Postby Sarocyn » Mon Jun 13, 2016 8:54 am

I second this idea, please. As it stands now, I can't find a way to successfully map Kallindor.
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Mablung
Posts: 7
Joined: Sat Jun 04, 2016 11:40 pm

Re: Vnums

Postby Mablung » Wed Jun 29, 2016 8:13 am

Just to follow up, we had a discussion and vnums are nixed for several reasons, but the most important are:

o will defeat the purpose of mazes
o MUD internals should generally be hidden from game-play
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